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Worlds Inc. is focused on monetizing its collection of non-fungible tokens and its legacy celebrity virtual reality worlds. It is exploring strategic alliances with virtual reality platforms to refocus its positioning in the virtual reality/augmented reality market. Its technology permits the development of virtual worlds, which have a range of applications, including a virtual meeting place, such as a fan club; a 3D e-commerce store, where merchandise can be viewed in 3D and purchased online, and a virtual classroom, where content can be viewed through video streaming and then discussed in real-time. It uses its technology to create its own Internet sites, as well as sites available through third-party online service providers. Its technology includes WorldsShaper, WorldsServer, WorldsBrowser, WorldsPlayer, and Worlds Gamma Libraries. WorldsShaper is the visual authoring component of its platform. It allows quick assembly of pieces to create multi-user, shared state, virtual worlds.
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